tableAssign jobs before the timer ends
Co-op helps only when players cover different needs instead of placing blocks over each other's routes.
| Role | Day job | Night job |
|---|
| Builder | Outer delay and inner fallback | Stop building and join a fire lane |
| Shooter | Check lanes and weapon access | Focus approaching threats |
| Repair / fallback | Preserve a controlled route | Repair only while the route remains safe |
stepsUse autosave without preserving mistakes
The official description confirms building autosave. A saved base should still be inspected because a previous breach can remain in the layout.
- 1
Load the build
Confirm the expected blocks appear.
- 2
Walk the fallback
Make sure saved walls did not close it.
- 3
Check Turret sight
Remove or move blocks that hide the lane.
- 4
Change one failure point
Use the previous wave result instead of adding random material.
decisionCall two team decisions early
The team needs a shared switch-to-defense time and a shared fallback point. Without both, co-op becomes several isolated bases.
Defense call
Everyone equips and moves before the attack begins.
Fallback call
Everyone knows when and where to leave the outer position.