Co Op

Co-op guide

Split co-op into builder, fire-lane and repair/fallback roles before night. Buildings autosave, so inspect the saved layout before adding another layer.

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table

Assign jobs before the timer ends

Co-op helps only when players cover different needs instead of placing blocks over each other's routes.

RoleDay jobNight job
BuilderOuter delay and inner fallbackStop building and join a fire lane
ShooterCheck lanes and weapon accessFocus approaching threats
Repair / fallbackPreserve a controlled routeRepair only while the route remains safe
steps

Use autosave without preserving mistakes

The official description confirms building autosave. A saved base should still be inspected because a previous breach can remain in the layout.

  1. 1

    Load the build

    Confirm the expected blocks appear.

  2. 2

    Walk the fallback

    Make sure saved walls did not close it.

  3. 3

    Check Turret sight

    Remove or move blocks that hide the lane.

  4. 4

    Change one failure point

    Use the previous wave result instead of adding random material.

decision

Call two team decisions early

The team needs a shared switch-to-defense time and a shared fallback point. Without both, co-op becomes several isolated bases.

Defense call

Everyone equips and moves before the attack begins.

Fallback call

Everyone knows when and where to leave the outer position.

Known details

Details you can use now

Co-op building

Players can build and defend together.

Building autosave

The saved layout can persist between runs and must be rechecked.

Update-sensitive

Check these values before spending

  • Team limits and ownership permissions should be read from the current server.
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More player tasks

Keep the same run moving