tableBuild each layer for one job
A base works when each part creates time or preserves player control. More blocks without roles can still produce a trap.
| Layer | Job | Failure to avoid |
|---|
| Outer barrier | Delay the first contact | Spending every block on one thin perimeter |
| Fire lane | Expose approaching targets to guns and Turrets | Blocking every line of sight |
| Inner position | Give the team a second defendable point | A single room with no fallback |
| Repair route | Reach damaged sections safely | An opening VERITY uses as the main entrance |
stepsLay out a compact defense
Build from the defended position outward so the resource budget protects the space the team actually uses.
- 1
Choose the inner position
Place it where players can shoot and move.
- 2
Mark one controlled route
Keep repair and retreat possible without opening every side.
- 3
Add outer delay
Layer the most likely approach and preserve sightlines.
- 4
Test one wave
Observe the first breach and reinforce that path only.
decisionPlan for a jumping threat
Current gameplay shows VERITY clearing low walls. Height helps only when distance, damage and the fallback still work together.
Wall is jumped
Increase delay and shooting distance instead of only adding a roof.
Threat enters the shell
Fall back to the inner position before the team is surrounded.